Jun 09, 2008, 11:03 PM // 23:03
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#21
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Emo Goth Italics
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Quote:
Originally Posted by Daluz
Hammer needs frenzy even more then axe, but that's not the problem. With hammer you also lose a shield, which with a -2 physical damage while in stance is pretty decent for capping Ranger and Warrior shrine. Also Axe builds adrenaline faster hences more spikes, hammer isn't great in AB, might be fun, but it's not efficient, plus I love shock axe with a passion .
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I disagree. Flail for hammers!
You don't know how fun it is to knocklock someone for 9 seconds straight.
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Jun 09, 2008, 11:08 PM // 23:08
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#22
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Frost Gate Guardian
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Quote:
Originally Posted by Tyla
IYou don't know how fun it is to knocklock someone for 9 seconds straight.
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sorry to spoil your fun, if you KDing someone for 9 seconds and he is not dead... well, you either KDing someone who is not their monk or your damage sucks
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Jun 09, 2008, 11:16 PM // 23:16
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#23
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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Quote:
Originally Posted by Mortis
Guild team. Run frenzy, bring monk. If not able to do this, don't play ab.
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I run frenzy, bring a monk, on my guild team. I love playing a warrior almost as much as I love playing a ranger, but to answer the OP, most warriors in AB pretty much do suck. That's why we don't pick them up in PUG. Course, everything is hit or miss in a PUG.
Quote:
Originally Posted by Robbert Monga
Yeah, it is "just" AB if you are OK with winning only 50% of the time. I am not.
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I'm with you on that one Bobby boy.
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Jun 09, 2008, 11:54 PM // 23:54
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#24
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by Tyla
I disagree. Flail for hammers!
You don't know how fun it is to knocklock someone for 9 seconds straight.
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agreed flail is better for hammers as most spikes (in fact are there any that aren't?) are kd based so your targets not going anywhere
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Jun 10, 2008, 12:40 AM // 00:40
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#25
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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I have yet to meet a warrior in AB that wasn't a moron, both on my team and the other. No warrior I've partied with had any clue what was going on, would run into any size mob and then bitch because people weren't capping. As for enemies, I would use Pin Down on them and they'd still try to get me while my friend air spikes their asses. Maybe I've always just missed the good ones, but I rarely will trust a warrior regardless of his build.
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Jun 10, 2008, 12:43 AM // 00:43
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#26
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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a good shock axe is dangerous in just about any arena. however, AB is one of those places where a good assassin > a good warrior, simply because AB is absolute MADE for assassins to thrive in.
generally, AB requires a different playstyle, and your warrior needs to match it. AB favours those who are ultra-cautious, but can also explode on a target given the tiniest openings... which is how an assassin is generally played.
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Jun 10, 2008, 12:52 AM // 00:52
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#27
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Frost Gate Guardian
Join Date: Jul 2005
Profession: R/E
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Quote:
Originally Posted by Koricen
I have yet to meet a warrior in AB that wasn't a moron, both on my team and the other. No warrior I've partied with had any clue what was going on, would run into any size mob and then bitch because people weren't capping. As for enemies, I would use Pin Down on them and they'd still try to get me while my friend air spikes their asses. Maybe I've always just missed the good ones, but I rarely will trust a warrior regardless of his build.
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But your a ranger...
The poor Warriors have no chance. Ever since armor and shield function( + damage reductions) were nerfed the Warrior has been a gimp looking for free heals.
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Jun 10, 2008, 12:54 AM // 00:54
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#28
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by Koricen
I have yet to meet a warrior in AB that wasn't a moron, both on my team and the other.
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Absolute truth here.
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Jun 10, 2008, 02:00 AM // 02:00
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#29
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Koricen
I have yet to meet a warrior in AB that wasn't a moron, both on my team and the other. No warrior I've partied with had any clue what was going on, would run into any size mob and then bitch because people weren't capping. As for enemies, I would use Pin Down on them and they'd still try to get me while my friend air spikes their asses. Maybe I've always just missed the good ones, but I rarely will trust a warrior regardless of his build.
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Speaking of bad builds, Air Spiker? And how does anything you said not apply to not only warriors, but many assassins, Dervishes, and rangers? (Most rangers in AB are R/Ds or suck)
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Jun 10, 2008, 02:24 AM // 02:24
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#30
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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Quote:
Originally Posted by LockerLoad
But your a ranger...
The poor Warriors have no chance.
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Quote:
Originally Posted by Teutonic Paladin
And how does anything you said not apply to not only warriors, but many assassins, Dervishes, and rangers? (Most rangers in AB are R/Ds or suck)
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Perhaps I said that wrong. I meant the warriors don't do it once, but they will charge us both repeatedly, without any back up. Warriors seem to think they are invincible.
Quote:
Originally Posted by Teutonic Paladin
Speaking of bad builds, Air Spiker?
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I don't see anything wrong with air spiking. It is very good at taking out specific targets, especially when I, as a ranger, take care of the monk (if there even is one). He can handle the attacking classes with blind and cause high amounts of damage while I disable casters. It's not ideal for capping, but with him air spiking and me on my ranger that's only half the group. So far it has proved quite effective.
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Jun 10, 2008, 02:51 AM // 02:51
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#31
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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if you really do carry a snare, then the warrior generally have no choice. they either charge you and hope to get a few hits in, or try to run away with 50% speed reduction.
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Jun 10, 2008, 03:05 AM // 03:05
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#32
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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OK drifting waaay off here
Warrior's mechanics shine in constant battle, where adrenaline tends to turn into limitless fuel. Gotta love it.
Warrior's mechanics SUCK in short skirmishes with long downtimes. Fights worth fighting are over before they get up to steam, so to speak.
Some people here think Sins only see massive use in AB besides 'they are ez to play so noobs use them'.
...seriously, if that's the best argument you can come up with you have been raped too often imho.
/rant.
Warriors in AB can be fearsome, but those that are tend to run organized groups and count on their support. On top of that the team either have a fast way of traveling between shrines built in or the War carries LC to sustain his adren pool inbetween bouts. PUG Wars tend to build for self sufficiency, resulting in travesties such as [skill]word of healing[/skill] Wammo's, W/R [skill]melandru's resilience[/skill] and other crap that totally gimps their damage output.
Matter of reputation? We Sins know all about it.
Last edited by Bobby2; Jun 10, 2008 at 03:08 AM // 03:08..
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Jun 10, 2008, 03:19 AM // 03:19
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#33
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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Whenever I play warrior in AB I play a Coward! sword warrior, so much fun... and yes I bring Frenzy
Also I'm not a moron...so if you see me in AB (kurzick) pick me up!
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Jun 10, 2008, 08:15 AM // 08:15
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#34
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Frenzy is really only good in theory when it comes to AB, but if you've ever played AB and payed attention to how it plays out and how people behave you'll see that you can get damage at completely random and inexpected times, so it just fails in practice because warriors are at least (if not more) targetted as much as any other class. Especially by other warriors, dervishes and assassins. Because of this, bringing a riposte or shield bash becomes viable. If you've ever actually payed attention during an AB match you can agree with me when I say that in any AB you're guaranteed to get jumped by assassins at least more than 10 times, even if you play warrior. This is due to people in general poorly picking their targets.
I guess bringing a riposte and dropping frenzy isn't 'pro' enough for most people's concience, but it works, it really does. I agree that it shouldn't work, but it's just a reality that it does, so if you really wanted to play to win, you would have to focus more on what works great in practice and less on what works great in theory.
On that subject it's often funny to see people look down on you when you use the skill, and shout something like 'omg riposte noob' or something along those lines. Not only does it betray who really has the right attitude about AB and who takes themselves too seriously, but it's usually coming from the person who hit through riposte so many times that they died themselves.
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Jun 10, 2008, 08:58 AM // 08:58
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#35
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Re:tired
Join Date: Nov 2005
Profession: W/
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I play AB quite a lot as Warrior. There's nothing wrong with Frenzy if you play smart, and in a format where mobility is very important I'd not want to snare myself.
Sword: 14
Strength: 12
Shadow: 6
[Frenzy][Rush][Bull's Strike][Rage of the Ntouka][Sever][Gash][Final Thrust][Death's Charge]
Having a permanently charged Final Thrust for quick shadow step spikes is pretty amazing. Death's Charge to moving targets with Bull's Strike queued to make sure you land the hit, then Frenzy and Sever/Gash/Final usually means you are going to score a kill even on Monks.
For shrines it can be better to save Death's Charge for a self heal, though really the only ones you can solo quickly are Necro, Mesmer and Ranger Shrine. Elementalist and Warrior are possible but it just takes too much time.
Perma-Rush is great for mobility, as is the shadow step.
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Jun 10, 2008, 10:40 AM // 10:40
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#36
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Academy Page
Join Date: Nov 2007
Guild: Demented Lair Dwellers
Profession: Me/Mo
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Frenzy is good in most PvP formats, because generally people don't attack warriors. Warriors have the most armour in the game and are some of the most lethal ones if you get into close combat.
In AB, however, people don't know that. I tried playing with frenzy in AB, but I could never find a time to use it, because whenever there was a battle, I'd be under constant fire. There are so many AoE spells and idiots flying around in AB that you can't rely on the fact that it'll be stupid to attack you.
Not to mention, it's not always certain in AB that you have a good monk and a good team backing you up. When you're frenzying, it's a nice touch knowing that you can always be protted if things go bad. In AB, having someone nearby to prot you is rare.
These days, whenever I need an IAS on a warrior, I rather bring [tiger stance]. Sure, it doesn't allow for permanent IAS, but at least I'm not going to get killed every time I use it.
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Jun 10, 2008, 11:35 AM // 11:35
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#37
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Ascalonian Squire
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What would a shock axe take in place of the rez signet out of interest?
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Jun 10, 2008, 11:41 AM // 11:41
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#38
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Conjure is nice, an energy based run skill also.
Or a shadowstep, a self heal...
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Jun 10, 2008, 12:18 PM // 12:18
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#39
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Liquidsun
What would a shock axe take in place of the rez signet out of interest?
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Well, I'd normally take either,
- Lion's Comfort for a decent self heal.
- Enraged Charge to help with adren build up.
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Jun 10, 2008, 12:27 PM // 12:27
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#40
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Ascalonian Squire
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I usually use this but I chop and change the rez sig and I'm not sure what other's use
[build=Shock Axe;OQYTgmIL5QqQlqnjpa9nCA]
Edit: ahh Enraged Charge may work well
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